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Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization
3+ day, 20+ hour ago (932+ words) Carrom is one of those games that looks trivial from the outside and turns into a genuinely... Tagged with unity3d, gamedev, csharp, mobile....
Game Development
4+ day, 5+ hour ago (10+ words) ee2.ai Enterprise Engineering × AI Auto Added by WPeMatico...
Unity 6.6 launches on the 2nd, implements CoreCLR components | Daily Mobile Gaming News
1+ week, 4+ day ago (313+ words) Unity 6.6 launches on the 2nd, implements CoreCLR components Mobile Goddess Unity announced on the 2nd that it has released Unity 6.6 as the final non-LTS build ahead of Unity 6.7 LTS due in Q4 The release implements core pieces of the new CoreCLR runtime that…...
Unity_access, major updates and release status
1+ week, 6+ day ago (133+ words) ****For the past 2-3 weeks I have been working on Unity_access. For those that do not know,... Tagged with unity3d, showdev, product, screenreader....
This Unity Asset Pack Allows You to Add 2D and 3D Maps to Your Games
2+ week, 5+ day ago (195+ words) You can get the pack at a 50% discount. Infinity Code released the Online Maps v5 Unity pack, which lets you add 2D and 3D interactive maps, routes, places, geocoding, GPS, elevation, and online support to your projects. You can build fully customizable maps…...
Building CUBELANDS for Steam: an early alpha generated from cubes
2+ week, 6+ day ago (405+ words) I’m building CUBELANDS, an early-alpha third-person open-world action-adventure planned for Steam. Every character, tree, weapon, village, ruin and boss is made from cubes at runtime. There are no imported meshes and no imported animation clips. The project uses Three.js,…...
Making a game again
3+ week, 4+ hour ago (604+ words) About 3 years ago, more or less, was the last time I developed video games. I had a channel that I started around 2020-2021, called ocelotdev back then. It was a channel focused on being an extension of what Brackeys was doing…...
Procedural Dungeon Generator For Seamless Worlds
3+ week, 4+ day ago (334+ words) Learn how the Labyrinth Procedural Generator works and try the demo. This project began in 2023, when Ryan Carpenter was designing an algorithm to procedurally generate a 3D dungeon for an FPS he was working on at university. While the game itself…...