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News
How I Made A New Amiga Game In AMOS Professional
11+ hour, 54+ min ago (140+ words) Discover how I built Amiga Rescue, a new 50-level Commodore Amiga puzzle game in 2026, using AMOS Professional and a few bespoke, modern development tools. Higgypop Founder & Content Creator Steve Higgins has been building digital things for over two decades, covering…...
AI game engine: Em-8ER developer claims 93x Unreal speed
1+ day, 14+ hour ago (256+ words) Mark Kern says his Em-8ER team built the AI-first Kun-Zhi Engine and is developing 93 times faster than with Unreal, though the claim is unverified. Mark Kern, a former Blizzard developer, says his team replaced Unreal Engine under Em-8ER with an…...
CASTLE 2.0 is released
22+ hour, 42+ min ago (14+ words) Continue from the development of CASTLE library version 1.0:... Tagged with cpp, embedded, automotive....
Building a High-Performance Video Game Price Tracker: Architecture & Lessons Learned
1+ day, 12+ hour ago (230+ words) Like many developers who also happen to be gamers, I got tired of dealing with slow, ad-heavy price aggregators. I wanted a fast, lightweight platform to monitor real-time discounts, identify all-time historical lows, and compare official digital stores against verified…...
'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software - GameDev News
2+ day, 15+ hour ago (190+ words) PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. Tony Garza, who spent a decade at id Software as an art director, and fellow id alum Richard O'Neal are now pushing…...
Microsoft GameInput adds DualSense controls on PC
2+ day, 17+ hour ago (337+ words) Microsoft GameInput 3.5 gives Windows developers new DualSense controls, but the helper is USB-focused and does not promise Bluetooth support. Microsoft GameInput 3.5 gives Windows developers new helper functions for Sony’s DualSense and DualSense Edge controllers, including adaptive triggers, rumble and lighting…...
Mark Cerny and Geoff Keighley launch Nova Games Foundation to fund young designers - GameDev News
3+ day, 13+ hour ago (241+ words) PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. The foundation plans to award $100,000 grants to 20 designers per year, with roughly a quarter of those projects eligible for up to $500,000 more…...
Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization
3+ day, 16+ hour ago (932+ words) Carrom is one of those games that looks trivial from the outside and turns into a genuinely... Tagged with unity3d, gamedev, csharp, mobile....
Tic-Tac-Toe
3+ day, 19+ hour ago (467+ words) A Tic-Tac-Toe game is a good project for understanding how JavaScript works with the DOM, event listeners, functions, conditions, and arrays. In this example, two players, X and O, take turns clicking on a 3×3 board. After every move, JavaScript checks…...
Windows 11 Gains Native Age Verification API
4+ day, 3+ hour ago (388+ words) Microsoft is preparing a system API for Windows 11 that will allow applications to determine a user’s age category without requiring direct access to birth dates or other personal data. The feature aims to simplify compliance with new age restriction requirements…...