Install
Please confirm you are human
This browser or connection looks automated. Press and continuously hold the control for 3 seconds to enable Google-hosted web results and, when separately allowed, AI-assisted answers.
A successful check enables 100 search requests. Interactive access does not authorize scraping, systematic collection, or reuse of search output.
News
'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software - GameDev News
2+ day, 8+ hour ago (190+ words) PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. Tony Garza, who spent a decade at id Software as an art director, and fellow id alum Richard O'Neal are now pushing…...
Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization
3+ day, 9+ hour ago (932+ words) Carrom is one of those games that looks trivial from the outside and turns into a genuinely... Tagged with unity3d, gamedev, csharp, mobile....
Building CUBELANDS for Steam: an early alpha generated from cubes
2+ week, 6+ day ago (405+ words) I’m building CUBELANDS, an early-alpha third-person open-world action-adventure planned for Steam. Every character, tree, weapon, village, ruin and boss is made from cubes at runtime. There are no imported meshes and no imported animation clips. The project uses Three.js,…...