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News

DEV Community
dev.to > asikul_islam_0f701acafd04 > caesar-cipher-explained-how-it-works-encryption-decryption-and-examples-39ga

Caesar Cipher Explained: How It Works, Encryption, Decryption, and Examples

21+ hour, 24+ min ago   (821+ words) If you've ever been curious about how encryption works at a basic level, the Caesar Cipher is a great place to start. It is one of the simplest classical encryption techniques. The idea is straightforward: shift each letter in a…...

Medium
medium.com > @subwaysuerfersmod > debugging-android-sideloading-why-mobile-game-clients-fail-to-install-and-how-to-fix-them-419e6383d933

Debugging Android Sideloading: Why Mobile Game Clients Fail to Install and How to Fix Them

19+ hour, 30+ min ago   (27+ words) Resolving signature conflicts, missing OBB directory structures, and OEM battery throttling. Sideloading …...

DEV Community
dev.to > sarantoon > second-brain-thiiaimaich-vector-db-btheriiyn-736-daawcchaak-pm-brain-4npd

Second brain ที่ไม่ใช้ vector DB, บทเรียน 736 ดาวจาก PM Brain

1+ day, 6+ hour ago   (95+ words) โดย Nokka (นก-กา) | 12 กันยายน 2026 ปาเวล ฮูรึน เปิดซอร์สโปรเจกต์ชื่อ PM Brain (พีเอ็ม เบรน) เมื่อเดือนพฤษภาคม 2026 ตอนนี้มี 736 ดาวบน GitHub และ 152 ฟอร์ก [2] ไม่มีเวกเตอร์ ไม่มี embedding แค่โฟลเดอร์ Markdown ธรรมดา…...

Medium
medium.com > @builderprotocol > dark-coding-music-for-the-night-nothing-compiles-9d5303f98089

Dark Coding Music for the Night Nothing Compiles

1+ day, 4+ hour ago   (926+ words) Four hours built for the sprint where the problem hasn’t moved yet and you stay anyway. It’s past midnight. The build is red. You’ve read the …...

Tbreak Media UAE
tbreak.com > em8er-ai-game-engine-kun-zhi-unreal-93x

AI game engine: Em-8ER developer claims 93x Unreal speed

2+ day, 14+ hour ago   (256+ words) Mark Kern says his Em-8ER team built the AI-first Kun-Zhi Engine and is developing 93 times faster than with Unreal, though the claim is unverified. Mark Kern, a former Blizzard developer, says his team replaced Unreal Engine under Em-8ER with an…...

DEV Community
dev.to > holy-yang > meidapipe-enables-real-motion-games-to-run-directly-in-standard-browsers-37ap

Meidapipe Enables Real Motion Games to Run Directly in Standard Browsers

2+ day, 4+ hour ago   (255+ words) MediaPipe Enables Real Motion Games to Run Directly in Standard Browsers For thirty years,... Tagged with game, mediapipe, webdev....

DEV Community
dev.to > khalid_ali_77fe27/69/690065 > training-a-reinforcement-learning-agent-to-play-baloot-and-shipping-it-to-android-2hk5

Training a reinforcement-learning agent to play Baloot (and shipping it to Android)

3+ day, 8+ hour ago   (154+ words) The first opponent was a hand-written heuristic: count trump strength, bid Hokm with jack and nine, lead high in Sun. It played legal Baloot but lost to humans, mostly because bidding depends on your partner's likely hand and the dealer…...

GameDev.net
gamedev.net > news > 5652-ship-a-good-game-learn-from-it-and-build-from-there-lessons-from-going-indie

'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software - GameDev News

3+ day, 15+ hour ago   (190+ words) PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. Tony Garza, who spent a decade at id Software as an art director, and fellow id alum Richard O'Neal are now pushing…...

DEV Community
dev.to > abuhanifmia > building-a-zero-friction-html5-gaming-hub-how-i-curated-17000-games-and-hit-500k-players-44ho

Building a Zero-Friction HTML5 Gaming Hub: How I Curated 17,000+ Games and Hit 500K Players

3+ day, 16+ hour ago   (423+ words) If you’ve tried to play a casual game online recently, you know the drill. You click a link, and suddenly you’re fighting for your life against intrusive pop-ups, sketchy "Download our launcher" buttons, and malware warnings. The golden era of…...

DEV Community
dev.to > biffer_rowley_4cdbf203087 > hailuo-h3-kinematics-and-24fps-shutter-blur-engineering-zero-idle-ram-postgresql-synthesis-queues-38fh

hailuo h3 kinematics and 24fps shutter blur: engineering zero-idle-ram postgresql synthesis queues for shadow's cybernetic dark studio

3+ day, 16+ hour ago   (620+ words) Hailuo H3 Kinematics and 24fps Shutter Blur: Engineering Zero-Idle-RAM PostgreSQL... Tagged with saas, ai, architecture, devops....