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News
Second brain ที่ไม่ใช้ vector DB, บทเรียน 736 ดาวจาก PM Brain
3+ hour, 25+ min ago (95+ words) โดย Nokka (นก-กา) | 12 กันยายน 2026 ปาเวล ฮูรึน เปิดซอร์สโปรเจกต์ชื่อ PM Brain (พีเอ็ม เบรน) เมื่อเดือนพฤษภาคม 2026 ตอนนี้มี 736 ดาวบน GitHub และ 152 ฟอร์ก [2] ไม่มีเวกเตอร์ ไม่มี embedding แค่โฟลเดอร์ Markdown ธรรมดา…...
A legal FEN is not a game: state identity in a browser chess extension
17+ hour, 14+ min ago (772+ words) If you key a chess overlay on FEN alone, two different games can look identical. Rematches are where this shows up. The starting position is the same string, the player knows it's a new game, and an old arrow can…...
AI game engine: Em-8ER developer claims 93x Unreal speed
1+ day, 10+ hour ago (256+ words) Mark Kern says his Em-8ER team built the AI-first Kun-Zhi Engine and is developing 93 times faster than with Unreal, though the claim is unverified. Mark Kern, a former Blizzard developer, says his team replaced Unreal Engine under Em-8ER with an…...
Building a High-Performance Video Game Price Tracker: Architecture & Lessons Learned
1+ day, 9+ hour ago (230+ words) Like many developers who also happen to be gamers, I got tired of dealing with slow, ad-heavy price aggregators. I wanted a fast, lightweight platform to monitor real-time discounts, identify all-time historical lows, and compare official digital stores against verified…...
Training a reinforcement-learning agent to play Baloot (and shipping it to Android)
2+ day, 5+ hour ago (154+ words) The first opponent was a hand-written heuristic: count trump strength, bid Hokm with jack and nine, lead high in Sun. It played legal Baloot but lost to humans, mostly because bidding depends on your partner's likely hand and the dealer…...
'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software - GameDev News
2+ day, 12+ hour ago (190+ words) PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. Tony Garza, who spent a decade at id Software as an art director, and fellow id alum Richard O'Neal are now pushing…...
Building a Zero-Friction HTML5 Gaming Hub: How I Curated 17,000+ Games and Hit 500K Players
2+ day, 12+ hour ago (423+ words) If you’ve tried to play a casual game online recently, you know the drill. You click a link, and suddenly you’re fighting for your life against intrusive pop-ups, sketchy "Download our launcher" buttons, and malware warnings. The golden era of…...
ETRI develops AI platform to create and test game content
3+ day, 1+ hour ago (87+ words) Telecompaper ETRI develops AI platform to create and test game content South Korea's Electronics and Telecommunications Research Institute (ETRI) has developed an AI platform that can generate game content, identify errors by playing games itself and quantitatively predict how enjoyable…...
Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization
3+ day, 13+ hour ago (932+ words) Carrom is one of those games that looks trivial from the outside and turns into a genuinely... Tagged with unity3d, gamedev, csharp, mobile....
mr_tech Engine
3+ day, 15+ hour ago (326+ words) Treat a game as source code, not as its runtime Can a 3D game be reverse-engineered, without infringing copyright, understood as a source representation, and transformed into a sufficiently general Intermediate Representation (IR) that allows it to execute on a runtime…...