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News
Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept
2+ day, 12+ hour ago (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...
Telenovela - Announcements
3+ day, 21+ hour ago (246+ words) e-flux announcements are a trusted source for exhibitions, open calls, and institutional programs from across the international art world. Film announcements focus on artists’ cinema, screenings, and critical perspectives on moving image culture. Details from works featured in Telenovela. Courtesy…...
The kinesiologist who now animates furniture: how Kent Wood found motion design's full circle
4+ day, 15+ min ago (570+ words) The founder of Kwoo Studio discusses how he's made a name for himself after a career pivot and a move across the Atlantic. Kent Wood is currently going through that transition. "I used to think that by 30, you were supposed…...
How I create epic boss battle scenes without the 'fake' 3D look
4+ day, 22+ hour ago (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches. I created this illustration for an art contest organised by the studio Mooncolony. The theme was ‘Boss Battle’, so I didn’t brainstorm for long and…...
3D Character Design By Samuel Selami In Dark Fantasy
1+ week, 14+ hour ago (204+ words) For another creative synergy, check out how Wētā Workshop crafted a lifelike character in collaboration with Olivia Colman — it’s a must-read for fans of character design. Influenced heavily by Korean games, Selami’s “The Mercenary” captures a grounded, semi-realistic fantasy aesthetic....
Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology
1+ week, 3+ day ago (1050+ words) Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project. My name is Helena Hansen, and I have been doing 3D for just…...
Requiem for Ruins: The Material Lab by Multitude of Sins
1+ week, 4+ day ago (158+ words) The Material Lab by Multitude of Sins is a radical reimagining of waste as a creative resource. Situated in Bengaluru, India, the project grew from a two-year process of collecting and cataloging remnants from previous projects, which were then transformed…...
How to create a video game world using Blender and Photoshop
2+ week, 3+ day ago (320+ words) Cyril Yong Zhou outlines his approach to putting together stylised interactive environments. The Dragon Sanctum is an environment concept designed for a stylised action adventure game. My goal was to evoke a sense of ancient mystery and grand scale, drawing…...
Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya
2+ week, 4+ day ago (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...
Creating Fantasy Village Concept Art Using Blender
2+ week, 4+ day ago (100+ words) Follow Eugenia Chernova's workflow and learn some new techniques. And this is the final result: This environment is inspired by rural Japan and rice fields. You can explore the full piece in more detail on ArtStation. Blender and 3D can be…...