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Game Development
Engines, tools, production, and business of making games from indie to AAA studios.
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How to Play Meta Quest Games on Apple Vision Pro
1+ hour, 31+ min ago (231+ words) That's also why the work is harder than it sounds. One detail from the project: Klepton patches every use of the ARM x18 register in the game's code, because macOS resets that register on every context switch, per El Solitario. Mismatches…...
Does and doesn’t: Generative AI versus traditional game creation tools
2+ hour, 4+ min ago (261+ words) Game creation now places rapid machine-generated drafts beside the slower, deliberate work of writing code and crafting assets by hand. The difference is not a simple contest for the best game. It is a comparison of where speed helps, where…...
AnyPS5 achieves 100% PS5-to-PC GPU Shader Instruction Translation
4+ hour, 42+ min ago (341+ words) OC3D AnyPS5 achieves 100% PS5-to-PC GPU Shader Instruction Translation AnyPS5 hits 100% GPU Shader Instruction Coverage, bringing PS5 to PC game conversion one step closer The AnyPS5 project is exciting. It aims to bypass PlayStation 5 (PS5) emulation by converting PS5 executables into native PC formats. This could let PS5 games…...
Unity lean heavily into AI prompting games into existence with Unity Spark
1+ day, 9+ hour ago (235+ words) Unity were already moving forwards with Unity AI that we covered back in May, and now that make game button becomes closer to reality with Unity Spark. While using generative AI to have a "make game" button was somewhat a…...
A Map Before the Journey: How Lynci Explains a Game's Architecture
1+ mon, 1+ day ago (570+ words) Porting starts with a simple question - how is this project actually built? Lynci answers it with a high-level view of the game's architecture before a single line of code changes. Porting a game often starts with a deceptively simple question:…...
A Lot Can Hide Inside a Game Project. Lynci Knows Where to Look.
7+ hour, 3+ min ago (825+ words) In just a few minutes, Lynci can scan a game project and point to potential issues that would otherwise take hours of manual investigation to find. Here is what it looks at, what it gives developers, and why it is…...
Microsoft expanding Advanced Shader Delivery across Windows 11
1+ day, 20+ hour ago (191+ words) Shader compilation has become an irritating side effect of increasingly complex PC graphics. Modern games contain large numbers of shaders that tell GPUs how to process materials, lighting, shadows, reflections, textures, and other rendering operations. The game must prepare those…...
AnyPS5 implemented 100% of the instructions GPU PlayStation 5 for playing PC games
9+ hour, 59+ min ago (204+ words) The AnyPS5 project has reached 100% implementation of graphics shader instructions. GPUThe tool is designed for direct porting and cross-linking... The AnyPS5 project has reached 100% implementation of graphics shader instructions GPUThe tool is designed for direct porting and cross-linking of PlayStation 5 executable files…...
Ventoy 1.1.18 Adds Experimental Support for SteamOS Recovery Images
11+ hour, 46+ min ago (310+ words) Ventoy 1.1.18 has been released today as a maintenance and feature update to this open-source bootable USB solution that introduces support for new systems and improves support for existing distributions. Highlights of Ventoy 1.1.18 include experimental support for SteamOS recovery images, improved…...
How Roblox Evaluates Build Game Creation
1+ day, 2+ hour ago (751+ words) Measuring AI Game Creation From Creator Intent to Player Experience By Tiantian Zhang, Mengha Sun, and Nishchaie Khanna Published Oct 8, 2026 Games share some of the same evaluation challenges found in other systems that generate compound artifacts, like apps, videos, and…...