Game Development

Engines, tools, production, and business of making games from indie to AAA studios.

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Inside Game Development

Where the coverage comes from

The 50 sources publishing most on Game Development over the last 30 days, out of 314 articles in the feed. Click a source for its articles on this topic and its profile.

  1. 1 @Thepracticaldev dev.to 118 articles 12+ hour ago 100%
  2. 2 Tech Insider tech-insider.org 22 articles 4+ day ago 0%
  3. 3 @Medium medium.com 16 articles 2+ week ago 56%
  4. 4 80Lv 80.lv 8 articles 1+ day ago 88%
  5. 5 @Gamingonlinux gamingonlinux.com 6 articles 5+ day ago 100%
  6. 6 Hackernoon hackernoon.com 6 articles 4+ day ago 100%
  7. 7 Gamegpu en.gamegpu.com 5 articles 2+ day ago 0%
  8. 8 @Gdevnet gamedev.net 5 articles 2+ day ago 80%
  9. 9 @Invenglobal invenglobal.com 4 articles 1+ week ago 75%
  10. 10 Linuxfordevices linuxfordevices.com 4 articles 1+ week ago 100%
  11. 11 Tbreak Media Uae tbreak.com 4 articles 1+ day ago 100%
  12. 12 @Glevd benchlm.ai 3 articles 1+ week ago 0%

What this topic collects on

An article joins this feed when it matches these terms. Each one is also a search of its own.

Latest in Game Development

DEV Community
dev.to > halil_cogun > before-you-hunt-a-desync-prove-your-own-simulation-is-deterministic-4igf

Before You Hunt a Desync, Prove Your Own Simulation Is Deterministic

12+ hour, 8+ min ago   (929+ words) When the system catches a desync between two players, the match dies, someone files a bug, and the hunt begins. Which client was wrong? Which subsystem? Which tick? Two machines, two builds, two network stacks, two sets of hardware, and…...

DEV Community
dev.to > dmitriy_sevryukov_cn > a-legal-fen-is-not-a-game-state-identity-in-a-browser-chess-extension-140d

A legal FEN is not a game: state identity in a browser chess extension

12+ hour, 22+ min ago   (772+ words) If you key a chess overlay on FEN alone, two different games can look identical. Rematches are where this shows up. The starting position is the same string, the player knows it's a new game, and an old arrow can…...

Tbreak Media UAE
tbreak.com > em8er-ai-game-engine-kun-zhi-unreal-93x

AI game engine: Em-8ER developer claims 93x Unreal speed

1+ day, 6+ hour ago   (256+ words) Mark Kern says his Em-8ER team built the AI-first Kun-Zhi Engine and is developing 93 times faster than with Unreal, though the claim is unverified. Mark Kern, a former Blizzard developer, says his team replaced Unreal Engine under Em-8ER with an…...

DEV Community
dev.to > nguyenchiemminhvu > castle-20-is-released-3jkj

CASTLE 2.0 is released

14+ hour, 40+ min ago   (14+ words) Continue from the development of CASTLE library version 1.0:... Tagged with cpp, embedded, automotive....

DEV Community
dev.to > holy-yang > meidapipe-enables-real-motion-games-to-run-directly-in-standard-browsers-37ap

Meidapipe Enables Real Motion Games to Run Directly in Standard Browsers

19+ hour, 48+ min ago   (255+ words) MediaPipe Enables Real Motion Games to Run Directly in Standard Browsers For thirty years,... Tagged with game, mediapipe, webdev....

DEV Community
dev.to > nakashiko > building-a-high-performance-video-game-price-tracker-architecture-lessons-learned-35d3

Building a High-Performance Video Game Price Tracker: Architecture & Lessons Learned

1+ day, 4+ hour ago   (230+ words) Like many developers who also happen to be gamers, I got tired of dealing with slow, ad-heavy price aggregators. I wanted a fast, lightweight platform to monitor real-time discounts, identify all-time historical lows, and compare official digital stores against verified…...

80lv
80.lv > articles > echoforge-uses-spatial-sound-to-build-3d-worlds-in-unity

How EchoForge Uses Spatial Sound to Build 3D Worlds in Unity

1+ day, 8+ hour ago   (867+ words) Researchers Anamaria Buliga and Kamil Tebani explain how EchoForge combines spatial audio analysis, scene graphs, and procedural generation to transform sound recordings into explorable and interpretable 3D environments in Unity. Editor's Note: Most 3D scene-generation systems begin with an explicit visual description,…...

DEV Community
dev.to > khalid_ali_77fe27/69/690065 > training-a-reinforcement-learning-agent-to-play-baloot-and-shipping-it-to-android-2hk5

Training a reinforcement-learning agent to play Baloot (and shipping it to Android)

2+ day, 11+ min ago   (154+ words) The first opponent was a hand-written heuristic: count trump strength, bid Hokm with jack and nine, lead high in Sun. It played legal Baloot but lost to humans, mostly because bidding depends on your partner's likely hand and the dealer…...

GameDev.net
gamedev.net > news > 5652-ship-a-good-game-learn-from-it-and-build-from-there-lessons-from-going-indie

'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software - GameDev News

2+ day, 7+ hour ago   (190+ words) PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. Tony Garza, who spent a decade at id Software as an art director, and fellow id alum Richard O'Neal are now pushing…...

DEV Community
dev.to > bairam_bekk_4325ff4b3f076 > designing-a-crash-style-demo-interface-in-the-browser-29on

Designing a Crash-Style Demo Interface in the Browser

2+ day, 5+ hour ago   (614+ words) A crash-style interface looks simple: a multiplier starts at 1.00x, increases over time, and stops at an unknown point. From an implementation perspective, however, the animation is the least important part. A trustworthy demo needs an explicit state model, a clean…...