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80lv
80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

2+ day, 11+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

80lv
80.lv > articles > building-a-creepy-3d-fantasy-environment-inspired-by-greek-mythology

Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology

1+ week, 3+ day ago   (1050+ words) Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project. My name is Helena Hansen, and I have been doing 3D for just…...

80lv
80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 3+ day ago   (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...

80lv
80.lv > articles > creating-fantasy-village-concept-art-using-blender

Creating Fantasy Village Concept Art Using Blender

2+ week, 4+ day ago   (100+ words) Follow Eugenia Chernova's workflow and learn some new techniques. And this is the final result: This environment is inspired by rural Japan and rice fields. You can explore the full piece in more detail on ArtStation. Blender and 3D can be…...

80lv
80.lv > articles > recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

2+ week, 4+ day ago   (1014+ words) Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask. I've always been…...

80lv
80.lv > articles > modeling-texturing-a-detailed-dormitory-scene-with-a-hand-painted-style

Modeling a Detailed Dormitory Scene with a Hand-Painted Style

2+ week, 6+ day ago   (850+ words) Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass. During my final year at…...

80lv
80.lv > articles > morrigan-aensland-from-capcom-s-darkstalkers-reimagined-in-realistic-style

Realistic 3D Reimagining Of Darkstalkers' Morrigan Aensland

3+ week, 3+ day ago   (176+ words) Creating fan art and trying to capture the original style is already a fun challenge, but adding your own take while still keeping the character recognizable makes it even more interesting. Renowned 3D Artist Sherif Dawoud showcased his version of Morrigan…...

80lv
80.lv > articles > check-out-how-this-cyberpunk-3d-setup-looks-behind-the-scenes

Check Out How This Cyberpunk 3D Setup Looks Behind the Scenes

3+ week, 5+ day ago   (251+ words) Deepak Kushwaha shared an insightful look at the work with lighting tests and analogue sketches. Take a look at this eye-catching 3D scene and its WIPs unveiled by Digital and Technical Artist Deepak Kushwaha. The scene was made using Blender, and…...