The University of Michigan's basic, build-it-yourself game engine featuring Unity-inspired, component-based Lua scripting, a fast c++ core, Box2D physics, and more. The reference engine of EECS 498 : Game Engine Architecture.
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Render scenes using pathtracing. Build 3D scenes out of spheres, cubes, planes, disks, triangles, cones, curves, line segments, cylinders, ellipsoids, and 3D models in the Wavefront OBJ file format or the PLY Polygon File Format. Supports several material type…
We are currently focused on developing Multimedia/Audio applications for macOS and iOS platforms. We also are available to assist you in the development of your application from initial concept to release on the App Store. Monitor MIDI events on your iOS Devic…
A TDW simulation consists of two components: a) the Build, a compiled executable running on the Unity3D Engine, which is responsible for image rendering, audio synthesis and physics simulations; and b) the Controller, an external Python interface to communicat…
Fastly Polyfill is a service which accepts a request for a set of browser features and returns only the polyfills that are needed by the requesting browser.